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RIFT 3.4: Into the Wilds



RIFT 3.4: Into the Wilds brings a new Zone, new Calling, new Dungeon, new Warfront, and much, much more!

Sealed away from Telara for decades through the magic of the Infinity Gate, the Planetouched Wilds are a mystery, open to all at long last. News of the discovery entices adventurers to discover the lost lands and experience the wonders therein.

Features:

  • Planetouched Wilds: Although cursed by karma, these lands still retain great beauty and offer opportunity for adventure on an epic scale. Wander through the grasslands of the Cosmic Steppe, or visit the court in Shal Korva, always remembering that unexpected dangers lurk around every shadow!

  • Primalist: Take a walk on the wild side as a Primalist, the brand-new Calling launching in RIFT 3.4: Into the Wilds! Learn to harness your Fury and Cunning, and unleash your Primal Avatar on your foes. Available via The Wilds Pack or the RIFT Store.

Below Shal Korva awaits an immense network of canyons containing the ruins of fabled Rhaza’de. Somewhere deep within the steeply sloping walls, Teth Mornta has corrupted the mighty Ascension Machine, using it for fell purposes. Battle the minions of the Teth to conquer the corruption and earn eternal glory!

  • Assault on Bronze Tomb: Battle it out with the most dangerous enemies of all, other players! Your team is challenged to either loot or protect in this new Warfront Mode. Teams of mercenaries seek to control this tomb of the ancients, do you have what it takes?
  • Much, Much More: With a very satisfying boost to crafting, including two all new Planar crafting varieties, and a number of UI improvements sure to make your day, RIFT 3.4: Into the Wilds has a little something extra for everyone. We also have additional major features in the works, like the brand new raiding tier coming later in 3.4! Check out the patch notes when they’re available for all the details.



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